World in Conflict Heaven

Frequently Asked Questions

What type of game is World in Conflict?

World in Conflict is a Real Time Strategy game made by Massive Entertainment, and produced by Sierra that rather than focusing on building up a base and massing troops for a huge siege upon the enemy, it concentrates more on focused, continual, and immediate action, more on specifics later.

When and where is this game set?

Set in 1989, this game will take you through events in a fictional still cold-war that never ended, when the USS, invade Europe & America. The players will be able to command their armies in several different continents, ranging from Europe, the Antarctic Circle, and America.

Is there a demo out?

Sure is. You can get it here:http://demo.worldinconflict.com/us/!

When does the game come out?

September 18th, 2007.

What are the official system requirements?

So far (these figures may be subject to change in the future), the official ones are these:

Minimum System Requirements

  • OS: Windows XP, Windows Vista
  • CPU: Single-core 2.0 GHz or faster (2.2 GHz for Windows Vista)
  • CPU: Dual-core Any Intel or AMD
  • RAM: 512 MB (1 GB for Windows Vista)
  • Graphics: 128 MB video RAM, DirectX 9.0c-compatible (NVIDIA GeForce 4 MX, ATI Radeon 8500, 9200 not supported)
  • Sound: DirectX 9.0c compatible
  • Hard Drive: 2.5 GB or more available hard drive space
  • Disc Drive: DVD
  • Input: Keyboard and Mouse
  • Internet play: Cable/DSL or better
  • DirectX 9.0c

Recommended System Requirements

  • OS: Windows XP, Windows Vista
  • CPU: 2.5 GHz or faster
  • RAM: 1024 MB (1.5 GB for Windows Vista)
  • Graphics: 256 MB video RAM, DirectX 9.0c-compatible
  • Sound: DirectX 9.0c compatible
  • Hard Drive: 2.5 GB or more available hard drive space
  • Disc Drive: DVD
  • Input: Keyboard and Mouse
  • Internet play: Cable/DSL or better
  • DirectX 9.0c

What are the different factions in the game?

The three factions confirmed to be in-game are the USA, the Soviet Union, and NATO (North Atlantic Treaty Organization), although the USSR will not be playable in the single-player campaign.

Will there be Co-op play?

Yes, there is likely to be cooperative play for the campaign, assumed to be similar to the GC2 (Ground Control II) system.

Will spectator mode and replay options be in the game?

It has been confirmed that both these options will be included in the game.

What is special about WiC?

When you enter a game you pick from one of the four roles, Armor, Infantry, Air and Support. The role you pick will give you access to the best units of that category (the Apache helicopter for instance is only available to Air players), and it will impact the prices of most units. So if you are, for instance, playing armor role you will spend fewer resources on armor units and a lot more on air units.

What this means in practice is that you can go solo if you like and create a force that has units of all types regardless of your role, but you’ll have to spend a lot of resources to do so, and you will not be particularly competitive. The winning team will be the one where players rely on their teammates to create a full combined arms force.

Wait… so there is no base building?

Nope, none. You have a predetermined amount of points or credits to buy units from, and all players have the same sum. Your total amount of credits is always the same. So if the total sum is, for example, 6000 and you have fielded units for 2500 credits, you have 3500 left to purchase for. If your units are destroyed, their worth in credits is slowly trickled back to your available credit pool for new purchases.

So if there are no bases, how do you win?

On every map there are a certain number of strategic points which you have to control to win.

How will all these units mentioned actually GET to the battlefield?

It currently takes about 20 seconds for your troops to be delivered and an additional 20 seconds for the troop transport to fly clear, which means that there’s a built-in delay of about 40 seconds between reinforcement drops before you can call in more troops.

With the roles, what exactly is covered by each?

Infantry players will have access to a wide variety of versatile infantry troops that can garrison themselves inside of vehicles and buildings, but are vulnerable to armor and air strike attacks. Armor players can command powerful vehicles that can dominate the ground, but must be faced in the proper direction (or risk exposing flanks to anti-tank weapons) and must be aware of Heavy Helicopters. Air players can command fighters, bombers, and other powerful ships that can fan out quickly and spread massive destruction—but no aircraft can actually capture any control points. Support players will be able to drop medical supplies for wounded soldiers and to repair damaged vehicles, and can also requisition long-range artillery.

So I won’t have to worry about resources, besides credits?

Well, actually, there are these things called “tactical aids” (TA), which you can earn and give to your teammates just like traditional resources.

What are tactical aids and how do they work?

Tactical aids are based on a point system and to put it simply, the more powerful the tactical aid is, the more expensive it gets. The tactical aid points are earned by doing beneficial actions for your team (killing the enemy, taking control points, healing / repairing units etc). Once you have enough points to deploy a tactical aid, you simply select it and place it wherever you want it to go. And most tactical aids are upgradable, allowing you to spend additional tactical aid points in order to get a more powerful version of the weapon / tool. These tactical aids will consist of things like carpet bomber strikes, artillery bombardments, paratrooper reinforcements, all kinds of other fun stuff that will allow you to really mix it up on the battlefield. Oh, and there’s a nuke.

Woah! Woah! There’s a nuke? What does it do? How do you get it?

Yes, there’s a nuke. It blows things up of course. A lot of things, actually. You get it by obtaining a certain amount of tactical aid. However, this won’t unbalance the game since while the nuke is certainly very very powerful, if your opponent uses it at the wrong time, shoots it off to early when you can still rebuild, it won’t be a game-ending shot. That, and the fact that the nuke is rather expensive.

How much of a map can be demolished?

The terrain (ground) itself is not destructible. Basically everything else is, though. Everything can be demolished and you will have to adapt to a constantly changing battlefield. For example; a bridge can be blown up presenting you with a number of alternatives: take another route, have your support guy provide a bridge layer unit, parachute infantry behind enemy lines, or use amphibious APCs to transport large amounts of infantry across. Enemy infantry hiding in a forest? Napalm bomb it with the nice side effect of creating a path through the forest for your tanks. Infantry negotiates urban areas better now. Your squad automatically moves around inside a house to get to the optimal firing angles. Then again, everything is destructible so the squad will have to keep moving between buildings once enemy artillery has been alerted to their presence. The tactical considerations and variations are countless.

Will there be tools available for modding and building custom cinematics before the game is released, or will they be released later/with the game?

The tools are needed to complete the game too, so they won’t be released beforehand. But they will be released.

What if I have a question that isn’t answered here?

Forumers and staff would be happy to answer your questions on our forums

Thanks to Atzy for the write up!