The armor role is for anyone who likes to keep it simple. With unparalleled armor protection, the armor role is a powerful presence on ground. Tanks hold their ground very well, and the transport vehicles work as helpful aid in fast-paced advancements and give tanks some moderate protection against enemy helicopters.
Cost: 1200
Health: 1687
Heavy tanks are the true behemoths of any army. Slow and certainly not the most maneuverable of units, they are more than capable of running through any other land unit once they get there. Beware of heavy attack helicopters though; their missiles can rip through even this heavy armor with ease.
Cost: 800
Health: 1592
Medium tanks are the most versatile of the armor units, providing a good balance of speed, maneuverability, firepower, and armor. Their special offensive ability makes them most useful against enemy infantry, but they are also capable of holding their own against enemy armor.
Cost: 750
Health: 1225
Perhaps the most versatile unit in the game, the armored transport, primarily intended for transporting infantry, is also useful against most other units, even helicopters. However, it still needs to be cautious around heavy tanks, artillery, and anti-tank infantry.
Cost: 650
Health: 1102
Exceedingly useful when you must cross a river, as it’s the only unit capable of crossing water without a bridge, the amphibious armored transport provides commanders with a little extra help in transporting infantry around. While it can stand against infantry and light tanks, this vehicle really isn’t intended to survive heavy fire, so don’t try to.
Cost: 600
Health: 1408
Light tanks are quick units, useful for gaining map control early on, but they don’t stand up so well in prolonged battles against heavier enemy armor. As with all tanks, they are terribly vulnerable to helicopters. Their anti-tank missiles allow them a measure of success against medium tanks, but they simply cannot stand toe-to-toe with heavy tanks or enemy artillery.